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iOS Development

  • MoureDev by Brais Moure form Spain

    MoureDev by Brais Moure | Software Developer iOS, Android and web developer

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  • Quentin Mathé form France

    The guy behind Placeboard – placeboardapp.com – Indie Developer

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  • wCodeworx form Austria

    123

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  • Signal Space Lab form Canada

    Signal Space is a forward-thinking studio that combines exceptional talent in two specialized Visual and Audio labs to design modular end-to-end solutions for audio, linear and virtual VR/AR/MR projects.

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  • metadesc form Germany

    Developing physic based games for desktop and phones.

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  • EtherealPsycheGames form Spain

    Game development studio. Creators of Cute Boxes, the famous arcade game for mobile.

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  • Softros Systems, Inc. form U.S.A.

    Founded in 2000, Softros Systems, Inc. specializes in developing network applications for medium to large scale enterprises. It conducts extensive research on software usability in an attempt to constantly improve performance, a mission critical factor for modern businesses.

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  • Impressions Future Media form Germany

    Wir entwickeln Software und Webapplikationen seit 1995. Aktuell konzentrieren wir uns nur noch auf unsere eigenen Produkte und entwickeln nicht mehr im Kundenauftrag. Unser Schwerpunkt liegt mittlerweile in der Entwicklung von mobilen Spielen und Applikationen.

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  • Nappy Cat form U.S.A.

    .: Nappy Cat is a global independent gaming company focused on creating FUN games engulfed with IMAGINATION, INNOVATION, and QUALITY to provide a unique gaming experience. We believe we achieved that with Slingsters and we'd be thrilled if you played the game and published a review based on your experience with it :.

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  • Simple Worker form

    I'm a developer who enjoys making software products for users. I hope to make more for users in the nearby future!

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  • Card Twister Ltd form United Kingdom

    We're the team behind Card Twister - the ultimate mobile game for people who love to laugh (and maybe cringe a little). When we looked around at the party game landscape, we saw a lot of duds: buggy apps, bland content, and sky-high prices. So we decided to do something about it. We poured all of our twisted humor and creativity into creating a game that's anything but boring. We know you'll appreciate our dark sense of humor and twisted take on everyday life - because let's face it, sometimes you just need to let loose and have a good laugh. We're excited for you to join us on this wild ride and see just how outrageous Card Twister can get. Card Twister is a freemium model, mobile party game that includes a wide variety of original, dark-humored cards across categories like Stories, Charades, Most likely to, Never have I ever, Truth or dare, Spin the bottle, Tongue twister, Face-off, Vines, Wink murder, Two truths and a lie. With Card Twister, all you need to do is download the app, invite your friends, and click start. The cards will give you challenges or ask questions with easy instructions. Complete them to avoid penalties! Play on iOS - https://apps.apple.com/us/app/id1525276104#?platform=iphone Play on Android - https://play.google.com/store/apps/details?id=com.aks.cardTwist

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  • Myrolit Studios GmbH form Germany

    Entertainment. Immersion. Curiosity. Everybody plays. Yes, everybody. Many people may not be aware of that or forgot it during the process of growing up, however, our very first learning experiences during childhood are acquired exactly that way. Over the past few years even digital games became omnipresent and integrated themselves into our daily lives. PCs, consoles, smartphones and tablets can be found in nearly every household and enrich our lives in so many ways. Yet it are games in particular, that confront us with and introduce us to new experiences in a fun and easy way. We, at MYROLIT STUDIOS, love and live for games. As long as we can remember they have been a part of our lives. This passion ultimately lead us together in Berlin, where we walked our first steps as a team during our studies of Game Design. The decision to start a conjoint occupational future was made soon after. During all the years of planning and prototyping we became really good at creating game concepts and design documents, as well as quickly bringing ideas to “life”. The diversified distribution of skills in our team thereby always works to our advantage, especially when time and quality are of the essence.

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